Hi! Read about me here

I’m a 3D environment artist based in the Midwest, USA, currently working remotely. My approach to art has been shaped by 7+ years at High Voltage Software and formal training at DAVE School of Digital Arts. https://dave.northbridge.edu/

A few principles guide my work:

• Refinement through removal — great art often comes from stripping away the unnecessary.
• Process-driven thinking — break complex tasks into simple, efficient steps while maintaining quality.
• Let the work speak for itself.
• Never stop creating.

Some of my favorite inspirations include Jedi: Survivor, the Halo universe, and the occasional late-night Warzone session with friends—while trying to resist yet another Skyrim or Red Dead Redemption 2 playthrough.

Outside of game development, I enjoy reading, playing guitar, tasting local craft beer, (and taking reference images)!

Project titles:

Fortnite (2019-present)

Unannounced Title (2026)

Dragon Front: Adventures (2025)

The Walking Dead: Saints & Sinners (2020)