A smiling man with glasses and a beard, wearing a dark shirt, posed against a plain wall.

Hi! Read about me here

I’m an environment artist for video games; currently working remotely in the beautiful Midwest, U.S.A., where I’m from.

Guiding principles developed from seven years’ experience at High Voltage Software + my formal education and training at the Digital Animation & Visual Effects (DAVE) School:

• A mentor and highly-talented artist taught me much of making quality art is an "act of removal."
What can be stripped away from a piece and allow it to still stand out?
• Follow process: What is my task? How can I split it into smaller tasks? What are the fewest steps I can take to accomplish this task and still attain high quality? When do I know the task is complete?
• The art should speak for itself.
• Never stop creating.  

My favorite references: Jedi: Survivor🤌, anything Halo 🤌, I'm in CoD Warzone a lot with friends. And always trying to keep myself from yet another Skyrim or RDR2 playthrough..

p.s. I enjoy reading 📚, playing music🎸, and tasting craft beer🍻 :)

Project titles:

Fortnite (2019-present)

Dragon Front: Adventures (2025)

The Walking Dead: Saints & Sinners (2020)