Modular Sci-Fi Kit | RGBA Material System

Built a modular sci-fi environment kit in Unreal Engine focused on reusability, material variation, and production efficiency. A custom master material uses shared tileable painted-metal textures with packed RGBA masks: R for wear/grunge, G for dirt and edge buildup, B for grime/rust, and A for a tint mask. Material instances create clean, worn, and dirty states from the same assets, while decals and set dressing add localized history and break repetition. Trim sheets handle the reusable detail bands: panel edging, vents, conduit runs, instead of unique geometry per wall.

The kit snaps to the grid, shares a common painted-metal texture set. The goal was to demonstrate a system-driven approach to environment art that supports fast assembly, variation, and reusability across a larger production.

Kit modelled in Autodesk Maya. Textured in Substance Painter, scenes built and lit in Unreal Engine and Marmoset Toolbag.

\\ 2026. Adam Rice Art

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Fortnite, Wraps [Cosmetic Art]

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Jedi: Containers | FAN ART [Environment Art]